SOCIALENERGY | A Gaming and Social Network Platform for Evolving Energy Markets’ Operation and Educating Virtual Energy Communities

Summary
Technology transfer of gaming assets to non-leisure contexts such as the energy efficiency sector has become the “holy grail” of today’s research and industrial efforts towards a more sustainable energy system. The main objective of SOCIALENERGY is to develop, validate and demonstrate a gaming and social network platform for educating energy consumers and virtual energy communities towards evolving EU energy markets’ operation. In SOCIALENERGY’s virtual world, users are seamlessly educated via advanced gaming techniques in good practices and decision making related with energy efficiency. Subsequently, users are able to interact in SOCIALENERGY’s “real-world” platform, which will facilitate the easy, rich and deep communication among involved stakeholders from individual energy consumers and virtual energy communities, to utilities, policy makers, and even other indirect stakeholders (such as electric appliance retailers and building renovators) that will allow them to: i) discover each other, ii) educate themselves in order understand the difficulties and challenges that each one faces and iii) finally interact and trade among.
SOCIALENERGY aims at undertaking innovation actions to: a) apply and evolve recent incentive technologies (localized social externalities) towards effective use of behavioural economics in energy efficiency sector, b) educate and effectively incentivize utility customers via advanced gaming and gamification technologies, c) guarantee efficient and sustainable user engagement via self-organization and management of virtual energy communities, d) provide a single point of hosting and advertisement services to consumers, utilities and companies related with energy efficiency products and services, e) perform real-life small-scale but diverse experiments to validate proposed platform’s functionalities, f) provide energy information distribution as a service to interested stakeholders.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/731767
Start date: 01-01-2017
End date: 30-06-2019
Total budget - Public funding: 1 218 125,00 Euro - 998 000,00 Euro
Cordis data

Original description

Technology transfer of gaming assets to non-leisure contexts such as the energy efficiency sector has become the “holy grail” of today’s research and industrial efforts towards a more sustainable energy system. The main objective of SOCIALENERGY is to develop, validate and demonstrate a gaming and social network platform for educating energy consumers and virtual energy communities towards evolving EU energy markets’ operation. In SOCIALENERGY’s virtual world, users are seamlessly educated via advanced gaming techniques in good practices and decision making related with energy efficiency. Subsequently, users are able to interact in SOCIALENERGY’s “real-world” platform, which will facilitate the easy, rich and deep communication among involved stakeholders from individual energy consumers and virtual energy communities, to utilities, policy makers, and even other indirect stakeholders (such as electric appliance retailers and building renovators) that will allow them to: i) discover each other, ii) educate themselves in order understand the difficulties and challenges that each one faces and iii) finally interact and trade among.
SOCIALENERGY aims at undertaking innovation actions to: a) apply and evolve recent incentive technologies (localized social externalities) towards effective use of behavioural economics in energy efficiency sector, b) educate and effectively incentivize utility customers via advanced gaming and gamification technologies, c) guarantee efficient and sustainable user engagement via self-organization and management of virtual energy communities, d) provide a single point of hosting and advertisement services to consumers, utilities and companies related with energy efficiency products and services, e) perform real-life small-scale but diverse experiments to validate proposed platform’s functionalities, f) provide energy information distribution as a service to interested stakeholders.

Status

CLOSED

Call topic

ICT-24-2016

Update Date

27-10-2022
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Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
H2020-EU.2.1.1.0. INDUSTRIAL LEADERSHIP - ICT - Cross-cutting calls
H2020-ICT-2016-1
ICT-24-2016 Gaming and gamification