3D Tune-In | 3D-games for TUNing and lEarnINg about hearing aids

Summary
3D Tune-In brings together relevant stakeholders: the SME digital games industry (Reactify, Vianet, XTeam and Nerlaska);
academic institutes (Imperial College London, De Montfort University, University of Nottingham, University of Malaga); a large European hearing aid
manufacturer (GN); and hearing communities (Associations - Extra Care, Hearing Link, Action Deafness, Accesibilidad y
Personas Sordas and Ente Nazionale Sordi); to produce digital games applied to hearing aids, addressing social inclusion,
generating new markets and creating job opportunities. With Europe’s ageing population the demand for assistive hearing
devices is likely to rapidly increase. While the technology has dramatically advanced in the last 25 years since the
commercialization of the first digital hearing aid, the new functions are often unexploited or inaccessible, particularly for
children and older adults. Producers of hearing aid devices find that individuals prefer to use simpler less flexible devices
even though functionality offered by miniaturised digital devices can considerably improve hearing in different acoustic
environments (e.g. classroom, office, restaurant, street) leading to greater confidence, improved social interaction and more
significantly inclusion back into society. 3D Tune-In aims to exploit existing, overlooked or neglected hearing aid
functionalities to greatly improve people’s quality of life and their interactions with other people and their surrounding
environment. This will be achieved through creating the novel 3D Tune-In toolkit based on participatory design methods and
advances in 3D visual, audio and haptic technologies; to enable SMEs in digital games to generate a set of non-leisure
game applications employing gamification techniques for supporting hearing impairment. The technology transfer between
these scientific, technological and industrial communities will enable the game industry to expand into assistive technologies
and support active ageing and healthy living.
Unfold all
/
Fold all
More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/644051
Start date: 01-05-2015
End date: 30-04-2018
Total budget - Public funding: 3 355 151,85 Euro - 2 896 175,00 Euro
Cordis data

Original description

3D Tune-In brings together relevant stakeholders: the SME digital games industry (Reactify, Vianet, XTeam and Nerlaska);
academic institutes (Imperial College London, De Montfort University, University of Nottingham, University of Malaga); a large European hearing aid
manufacturer (GN); and hearing communities (Associations - Extra Care, Hearing Link, Action Deafness, Accesibilidad y
Personas Sordas and Ente Nazionale Sordi); to produce digital games applied to hearing aids, addressing social inclusion,
generating new markets and creating job opportunities. With Europe’s ageing population the demand for assistive hearing
devices is likely to rapidly increase. While the technology has dramatically advanced in the last 25 years since the
commercialization of the first digital hearing aid, the new functions are often unexploited or inaccessible, particularly for
children and older adults. Producers of hearing aid devices find that individuals prefer to use simpler less flexible devices
even though functionality offered by miniaturised digital devices can considerably improve hearing in different acoustic
environments (e.g. classroom, office, restaurant, street) leading to greater confidence, improved social interaction and more
significantly inclusion back into society. 3D Tune-In aims to exploit existing, overlooked or neglected hearing aid
functionalities to greatly improve people’s quality of life and their interactions with other people and their surrounding
environment. This will be achieved through creating the novel 3D Tune-In toolkit based on participatory design methods and
advances in 3D visual, audio and haptic technologies; to enable SMEs in digital games to generate a set of non-leisure
game applications employing gamification techniques for supporting hearing impairment. The technology transfer between
these scientific, technological and industrial communities will enable the game industry to expand into assistive technologies
and support active ageing and healthy living.

Status

CLOSED

Call topic

ICT-21-2014

Update Date

26-10-2022
Images
No images available.
Geographical location(s)
Structured mapping
Unfold all
/
Fold all
Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
H2020-EU.2.1.1.4. Content technologies and information management: ICT for digital content, cultural and creative industries
H2020-ICT-2014-1
ICT-21-2014 Advanced digital gaming/gamification technologies