EnerGAware | Energy Game for Awareness of energy efficiency in social housing communities

Summary
The main objective of the EnerGAware project is to achieve a 15-30% energy consumption and emissions reduction in a social housing pilot and increase the social tenants’ understanding and engagement in energy efficiency.

The EnerGAware project will develop and test, in publically owned social housing, a serious game that will be linked to the actual energy consumption (smart meter data) of the game user’s home and embedded in social media and networking tools. The solution fits within all three ICT areas suggested in the topic EE-11 scope: gaming, social networking and personalised data driven applications.

The EnerGAware solution will provide an innovative IT ecosystem in which users can design their own virtual home and Avatar and learn about the potential energy savings from installing energy-efficiency measures and changing user behaviour, whilst maintaining the comfort of their Avatar. The user will need to learn to balance the energy consumption, comfort and financial cost of their actions. Energy savings achieved both virtually in the game, calculated by building performance simulation, and in reality, in the users’ actual homes, measured through smart meter data, will enable progression in the serious game. The social media features will provide users a platform to share data of their achievements, compete with each other, give energy advice, as well as, join together to form virtual energy communities.

The EnerGAware solution will be developed and deployed with the ‘cleanweb’ philosophy in mind: “Capital light, Quick to market and Quick to scale”, therefore the EnerGAware project will aim to go beyond just testing in a social housing pilot, but will seek commercial exploitation of the solution at the end of the project, through our industrial partners, in particular EDF Energy, a global energy provider, with 38 million European energy customers.
Unfold all
/
Fold all
More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/649673
Start date: 01-02-2015
End date: 30-04-2018
Total budget - Public funding: 1 963 225,00 Euro - 1 963 225,00 Euro
Cordis data

Original description

The main objective of the EnerGAware project is to achieve a 15-30% energy consumption and emissions reduction in a social housing pilot and increase the social tenants’ understanding and engagement in energy efficiency.

The EnerGAware project will develop and test, in publically owned social housing, a serious game that will be linked to the actual energy consumption (smart meter data) of the game user’s home and embedded in social media and networking tools. The solution fits within all three ICT areas suggested in the topic EE-11 scope: gaming, social networking and personalised data driven applications.

The EnerGAware solution will provide an innovative IT ecosystem in which users can design their own virtual home and Avatar and learn about the potential energy savings from installing energy-efficiency measures and changing user behaviour, whilst maintaining the comfort of their Avatar. The user will need to learn to balance the energy consumption, comfort and financial cost of their actions. Energy savings achieved both virtually in the game, calculated by building performance simulation, and in reality, in the users’ actual homes, measured through smart meter data, will enable progression in the serious game. The social media features will provide users a platform to share data of their achievements, compete with each other, give energy advice, as well as, join together to form virtual energy communities.

The EnerGAware solution will be developed and deployed with the ‘cleanweb’ philosophy in mind: “Capital light, Quick to market and Quick to scale”, therefore the EnerGAware project will aim to go beyond just testing in a social housing pilot, but will seek commercial exploitation of the solution at the end of the project, through our industrial partners, in particular EDF Energy, a global energy provider, with 38 million European energy customers.

Status

CLOSED

Call topic

EE-11-2014

Update Date

26-10-2022
Images
No images available.
Geographical location(s)
Structured mapping
Unfold all
/
Fold all
Horizon 2020
H2020-EU.3. SOCIETAL CHALLENGES
H2020-EU.3.3. SOCIETAL CHALLENGES - Secure, clean and efficient energy
H2020-EU.3.3.1. Reducing energy consumption and carbon foorpint by smart and sustainable use
H2020-EU.3.3.1.0. Cross-cutting call topics
H2020-EE-2014-2-RIA
EE-11-2014 New ICT-based solutions for energy efficiency