Summary
Today, it is challenging to simulate how products – cars, audio equipment, buildings, wind turbines, hearing aids, etc – will sound. The same limitation applies to simulating and rendering sound for virtual spaces, i.e., virtual reality, metaverse, video games and augmented reality.
We have developed a disruptive sound simulation technology based on an entirely new paradigm (“wave-based” methods versus traditional “ray tracing” methods). This technology opens a vast array of new opportunities in engineering design and metaverse applications.
We offer a ground-breaking cloud-based sound simulation software platform with a cutting-edge proprietary simulation technology at its core with two main capabilities:
• Sound simulation: Predict, design and optimise how products & buildings will sound.
• Sound rendering: Generate authentic sound in a virtual domain.
The technology is 100-1000x faster than current technologies, resulting in a complete paradigm shift in sound simulation.
We have developed a disruptive sound simulation technology based on an entirely new paradigm (“wave-based” methods versus traditional “ray tracing” methods). This technology opens a vast array of new opportunities in engineering design and metaverse applications.
We offer a ground-breaking cloud-based sound simulation software platform with a cutting-edge proprietary simulation technology at its core with two main capabilities:
• Sound simulation: Predict, design and optimise how products & buildings will sound.
• Sound rendering: Generate authentic sound in a virtual domain.
The technology is 100-1000x faster than current technologies, resulting in a complete paradigm shift in sound simulation.
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More information & hyperlinks
Web resources: | https://cordis.europa.eu/project/id/190141257 |
Start date: | 01-01-2023 |
End date: | 30-06-2024 |
Total budget - Public funding: | 4 310 000,00 Euro - 2 500 000,00 Euro |
Cordis data
Original description
Today, it is challenging to simulate how products – cars, audio equipment, buildings, wind turbines, hearing aids, etc – will sound. The same limitation applies to simulating and rendering sound for virtual spaces, i.e., virtual reality, metaverse, video games and augmented reality.We have developed a disruptive sound simulation technology based on an entirely new paradigm (“wave-based” methods versus traditional “ray tracing” methods). This technology opens a vast array of new opportunities in engineering design and metaverse applications.
We offer a ground-breaking cloud-based sound simulation software platform with a cutting-edge proprietary simulation technology at its core with two main capabilities:
• Sound simulation: Predict, design and optimise how products & buildings will sound.
• Sound rendering: Generate authentic sound in a virtual domain.
The technology is 100-1000x faster than current technologies, resulting in a complete paradigm shift in sound simulation.
Status
SIGNEDCall topic
HORIZON-EIC-2022-ACCELERATOROPEN-01Update Date
31-07-2023
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