Summary
TARGET will deliver a pan-European serious gaming platform featuring new tools, techniques and content for training and assessing skills and competencies of SCA (Security Critical Agents - counterterrorism units, border guards, first responders (police, firefighters, ambulance services civil security agencies, critical infrastructure operators).
Mixed-reality experiences will immerse trainees at task, tactical and strategic command levels with scenarios such as tactical firearms events, asset protection, mass demonstrations, cyber-attacks and CBRN incidents. Trainees will use real / training weaponry, radio equipment, command & control software, decision support tools, real command centres, vehicles. Social and ethical content will be pervasive. Unavailable real-source information will be substituted by AVR (Augmented / Virtual Reality - multimedia, synthetic role players). Near-real, all-encompassing and non-linear experiences will enable high degrees of dynamics and variability.
The distributed Open TARGET Platform will provide extensible standards driven methods to integrate simulation techniques and AVR technology with existing SCA training equipment and be customisable to local languages, national legal contexts, organisational structures, established standard operational procedures and legacy IT systems. At key training points real-time benchmarking of individuals and teams will be instrumented. TARGET will support inter-agency SCA exercising across the EU and act as a serious gaming repository and brokerage facility for authorised agencies to share training material and maximise reuse and efficiency in delivering complex exercises.
TARGET, combining training, content and technology expertise, will be co-led by users and technologists, mainly SMEs. 2 successively developed and trialled versions of the TARGET Solution will support user-technologist dialogue. The TARGET Ecosystem will enable sustainable impact, commercial uptake and synergies at EU level.
Mixed-reality experiences will immerse trainees at task, tactical and strategic command levels with scenarios such as tactical firearms events, asset protection, mass demonstrations, cyber-attacks and CBRN incidents. Trainees will use real / training weaponry, radio equipment, command & control software, decision support tools, real command centres, vehicles. Social and ethical content will be pervasive. Unavailable real-source information will be substituted by AVR (Augmented / Virtual Reality - multimedia, synthetic role players). Near-real, all-encompassing and non-linear experiences will enable high degrees of dynamics and variability.
The distributed Open TARGET Platform will provide extensible standards driven methods to integrate simulation techniques and AVR technology with existing SCA training equipment and be customisable to local languages, national legal contexts, organisational structures, established standard operational procedures and legacy IT systems. At key training points real-time benchmarking of individuals and teams will be instrumented. TARGET will support inter-agency SCA exercising across the EU and act as a serious gaming repository and brokerage facility for authorised agencies to share training material and maximise reuse and efficiency in delivering complex exercises.
TARGET, combining training, content and technology expertise, will be co-led by users and technologists, mainly SMEs. 2 successively developed and trialled versions of the TARGET Solution will support user-technologist dialogue. The TARGET Ecosystem will enable sustainable impact, commercial uptake and synergies at EU level.
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More information & hyperlinks
Web resources: | https://cordis.europa.eu/project/id/653350 |
Start date: | 01-05-2015 |
End date: | 31-10-2018 |
Total budget - Public funding: | 5 992 360,00 Euro - 5 992 359,00 Euro |
Cordis data
Original description
TARGET will deliver a pan-European serious gaming platform featuring new tools, techniques and content for training and assessing skills and competencies of SCA (Security Critical Agents - counterterrorism units, border guards, first responders (police, firefighters, ambulance services civil security agencies, critical infrastructure operators).Mixed-reality experiences will immerse trainees at task, tactical and strategic command levels with scenarios such as tactical firearms events, asset protection, mass demonstrations, cyber-attacks and CBRN incidents. Trainees will use real / training weaponry, radio equipment, command & control software, decision support tools, real command centres, vehicles. Social and ethical content will be pervasive. Unavailable real-source information will be substituted by AVR (Augmented / Virtual Reality - multimedia, synthetic role players). Near-real, all-encompassing and non-linear experiences will enable high degrees of dynamics and variability.
The distributed Open TARGET Platform will provide extensible standards driven methods to integrate simulation techniques and AVR technology with existing SCA training equipment and be customisable to local languages, national legal contexts, organisational structures, established standard operational procedures and legacy IT systems. At key training points real-time benchmarking of individuals and teams will be instrumented. TARGET will support inter-agency SCA exercising across the EU and act as a serious gaming repository and brokerage facility for authorised agencies to share training material and maximise reuse and efficiency in delivering complex exercises.
TARGET, combining training, content and technology expertise, will be co-led by users and technologists, mainly SMEs. 2 successively developed and trialled versions of the TARGET Solution will support user-technologist dialogue. The TARGET Ecosystem will enable sustainable impact, commercial uptake and synergies at EU level.
Status
CLOSEDCall topic
FCT-07-2014Update Date
27-10-2022
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