BMC Rendering | Bayesian Monte Carlo for Global Illumination

Summary
One of the most challenging problems in computer graphics (CG) is to synthesize physically-based realistic images given an accurate model of a virtual scene. Rendering a photo-realistic image requires solving the illumination integral which describes the light transport on a scene, and whose value is in general computed by resorting to numerical approximations
such as those based on Monte Carlo (MC) methods.

The quality of the approximation of those methods is strongly dependent on the samples placement and weighting. Therefore several works have focused on improving the purely random sampling used in classic MC techniques. In particular, a recent and innovative approach called Bayesian Monte Carlo (BMC) has been proven to greatly outperform classic MC methods due to its ability to incorporate prior knowledge which is then used for careful samples weighting and placement. This method was successfully applied in rendering by Brouillat et al. (2009) but only for diffuse materials. Recently, Marques et al. (2013) have generalized the application of BMC to non-diffuse materials.

These works have confirmed the potential of BMC for efficiently solving the rendering integral, making it a new trend in computer graphics. Nevertheless, the use of BMC in CG is still in an incipient phase and its application to more evolved and widely used rendering algorithms remains cumbersome.

We propose a research plan with a double objective: first, to develop an adaptive sampling strategy for BMC integration, where a new set of samples is used to further improve the approximation of the previous integral estimate. Second, to apply BMC to higher dimension problems such as path tracing, where the integration over all possible ray paths turns the approximation into a high-dimension integration problem, hence addressing the holy grail of the integration in light transport simulation: the curse of dimensionality.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/707027
Start date: 01-08-2016
End date: 31-07-2018
Total budget - Public funding: 158 121,60 Euro - 158 121,00 Euro
Cordis data

Original description

One of the most challenging problems in computer graphics (CG) is to synthesize physically-based realistic images given an accurate model of a virtual scene. Rendering a photo-realistic image requires solving the illumination integral which describes the light transport on a scene, and whose value is in general computed by resorting to numerical approximations
such as those based on Monte Carlo (MC) methods.

The quality of the approximation of those methods is strongly dependent on the samples placement and weighting. Therefore several works have focused on improving the purely random sampling used in classic MC techniques. In particular, a recent and innovative approach called Bayesian Monte Carlo (BMC) has been proven to greatly outperform classic MC methods due to its ability to incorporate prior knowledge which is then used for careful samples weighting and placement. This method was successfully applied in rendering by Brouillat et al. (2009) but only for diffuse materials. Recently, Marques et al. (2013) have generalized the application of BMC to non-diffuse materials.

These works have confirmed the potential of BMC for efficiently solving the rendering integral, making it a new trend in computer graphics. Nevertheless, the use of BMC in CG is still in an incipient phase and its application to more evolved and widely used rendering algorithms remains cumbersome.

We propose a research plan with a double objective: first, to develop an adaptive sampling strategy for BMC integration, where a new set of samples is used to further improve the approximation of the previous integral estimate. Second, to apply BMC to higher dimension problems such as path tracing, where the integration over all possible ray paths turns the approximation into a high-dimension integration problem, hence addressing the holy grail of the integration in light transport simulation: the curse of dimensionality.

Status

CLOSED

Call topic

MSCA-IF-2015-EF

Update Date

28-04-2024
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Horizon 2020
H2020-EU.1. EXCELLENT SCIENCE
H2020-EU.1.3. EXCELLENT SCIENCE - Marie Skłodowska-Curie Actions (MSCA)
H2020-EU.1.3.2. Nurturing excellence by means of cross-border and cross-sector mobility
H2020-MSCA-IF-2015
MSCA-IF-2015-EF Marie Skłodowska-Curie Individual Fellowships (IF-EF)