Summary
"The DISTRO network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the aim of training a new generation of scientists, technologists, and entrepreneurs that will move Europe into a leading role in the scientific and technological innovation in the area of casual, distributed 3d object design and customization.
Whilst digital content has certainly grown, the world’s economy is still dominated by manufacturing. A new class of ""rapid prototyping"" technologies, from 3D printers to laser cutters, are making the process of manufacturing physical objects look increasingly like that of creating digital content. Just as the Web democratised digital innovation, the next ten years will see the application of these lessons to the real world. This new industrial revolution can only occur if it is as simple for real world objects to be captured, and modified as it is for music, text, and images. This is not yet the case, with most professional design software requiring a significant amount of time and investment to master. There is a real need for tools that are focused on making it simple for amateurs to create new products without experience or training – expediting the path from idea to entrepreneurship. Our network proposes a timely and innovative research training programme for the distributed capture, editing, and fabrication of objects - from the real world to digital and back again. We want to enable users to casually capture objects, which can then be easily shared on the Web and customised in simple yet powerful ways.
The research training programme will be conducted by our network, consisting of a mix of academic and private partners. Through collaborative research, secondments, and training events, we will educate a new generation of researchers that are able to solve complex research challenges but at the same time acquire transferrable skills."
Whilst digital content has certainly grown, the world’s economy is still dominated by manufacturing. A new class of ""rapid prototyping"" technologies, from 3D printers to laser cutters, are making the process of manufacturing physical objects look increasingly like that of creating digital content. Just as the Web democratised digital innovation, the next ten years will see the application of these lessons to the real world. This new industrial revolution can only occur if it is as simple for real world objects to be captured, and modified as it is for music, text, and images. This is not yet the case, with most professional design software requiring a significant amount of time and investment to master. There is a real need for tools that are focused on making it simple for amateurs to create new products without experience or training – expediting the path from idea to entrepreneurship. Our network proposes a timely and innovative research training programme for the distributed capture, editing, and fabrication of objects - from the real world to digital and back again. We want to enable users to casually capture objects, which can then be easily shared on the Web and customised in simple yet powerful ways.
The research training programme will be conducted by our network, consisting of a mix of academic and private partners. Through collaborative research, secondments, and training events, we will educate a new generation of researchers that are able to solve complex research challenges but at the same time acquire transferrable skills."
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More information & hyperlinks
Web resources: | https://cordis.europa.eu/project/id/642841 |
Start date: | 01-01-2015 |
End date: | 31-12-2018 |
Total budget - Public funding: | 3 050 022,40 Euro - 3 050 022,00 Euro |
Cordis data
Original description
"The DISTRO network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the aim of training a new generation of scientists, technologists, and entrepreneurs that will move Europe into a leading role in the scientific and technological innovation in the area of casual, distributed 3d object design and customization.Whilst digital content has certainly grown, the world’s economy is still dominated by manufacturing. A new class of ""rapid prototyping"" technologies, from 3D printers to laser cutters, are making the process of manufacturing physical objects look increasingly like that of creating digital content. Just as the Web democratised digital innovation, the next ten years will see the application of these lessons to the real world. This new industrial revolution can only occur if it is as simple for real world objects to be captured, and modified as it is for music, text, and images. This is not yet the case, with most professional design software requiring a significant amount of time and investment to master. There is a real need for tools that are focused on making it simple for amateurs to create new products without experience or training – expediting the path from idea to entrepreneurship. Our network proposes a timely and innovative research training programme for the distributed capture, editing, and fabrication of objects - from the real world to digital and back again. We want to enable users to casually capture objects, which can then be easily shared on the Web and customised in simple yet powerful ways.
The research training programme will be conducted by our network, consisting of a mix of academic and private partners. Through collaborative research, secondments, and training events, we will educate a new generation of researchers that are able to solve complex research challenges but at the same time acquire transferrable skills."
Status
CLOSEDCall topic
MSCA-ITN-2014-ETNUpdate Date
28-04-2024
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