Gamesmondo | A Distribution and Monetisation Ecosystem for Mobile Applications, Maximising Market Growth through Affiliation

Summary
Flexion Mobile’s Gamesmondo project targets the Android segment of the mobile games market, forecast to exceed €35
billion per annum by 2017. The project, currently in TRL 6, is a major part of Flexion’s long-term strategy to build an open
and fair market for Android games.

The Android operating system is open. Hundreds of potential distribution channels exist and new entrants want to get
involved in games distribution. In practice Android is currently dominated by one store. This is due to Google’s dominant
position and freemium games’ dependency on features provided by the distribution channel. Supporting multiple channels
means developers need to create and maintain multiple builds and relationships.

In today’s market:
• Developers are locked in to Google Play which is overcrowded, with limited discovery forcing them to spend heavily on
advertising
• Remaining distribution channels suffer due to a lack of content
• Developers’ payment monetisation is limited to what Google’s payments can support
• Non-Google distribution channels are effectively locked out of the market

An open market, where developers can distribute games in any channel (including Google Play) would drive overall industry
growth and reduce issues for developers. Gamesmondo combines enabling technology, commercial relationships,
monetisation and service management to create an aggregated network of games, distribution channels and users. This
overcomes fragmentation and opens up the market without opportunity cost. Developers get routes to users otherwise
unreachable. Distribution channels get access to games and revenue otherwise unavailable and new players can enter the
market.

Gamesmondo will define a new set of tools, rules and methods for both developers and end users, whilst building a versatile
foundation for benefiting from a growing market and successfully shrinking inequality by Google Play.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/719084
Start date: 01-05-2016
End date: 31-10-2018
Total budget - Public funding: 2 711 125,00 Euro - 1 897 787,00 Euro
Cordis data

Original description

Flexion Mobile’s Gamesmondo project targets the Android segment of the mobile games market, forecast to exceed €35
billion per annum by 2017. The project, currently in TRL 6, is a major part of Flexion’s long-term strategy to build an open
and fair market for Android games.

The Android operating system is open. Hundreds of potential distribution channels exist and new entrants want to get
involved in games distribution. In practice Android is currently dominated by one store. This is due to Google’s dominant
position and freemium games’ dependency on features provided by the distribution channel. Supporting multiple channels
means developers need to create and maintain multiple builds and relationships.

In today’s market:
• Developers are locked in to Google Play which is overcrowded, with limited discovery forcing them to spend heavily on
advertising
• Remaining distribution channels suffer due to a lack of content
• Developers’ payment monetisation is limited to what Google’s payments can support
• Non-Google distribution channels are effectively locked out of the market

An open market, where developers can distribute games in any channel (including Google Play) would drive overall industry
growth and reduce issues for developers. Gamesmondo combines enabling technology, commercial relationships,
monetisation and service management to create an aggregated network of games, distribution channels and users. This
overcomes fragmentation and opens up the market without opportunity cost. Developers get routes to users otherwise
unreachable. Distribution channels get access to games and revenue otherwise unavailable and new players can enter the
market.

Gamesmondo will define a new set of tools, rules and methods for both developers and end users, whilst building a versatile
foundation for benefiting from a growing market and successfully shrinking inequality by Google Play.

Status

CLOSED

Call topic

ICT-37-2015

Update Date

27-10-2022
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Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
H2020-EU.2.1.1.0. INDUSTRIAL LEADERSHIP - ICT - Cross-cutting calls
H2020-SMEINST-2-2015
ICT-37-2015 Open Disruptive Innovation Scheme (implemented through the SME instrument)
H2020-EU.2.3. INDUSTRIAL LEADERSHIP - Innovation In SMEs
H2020-EU.2.3.1. Mainstreaming SME support, especially through a dedicated instrument
H2020-SMEINST-2-2015
ICT-37-2015 Open Disruptive Innovation Scheme (implemented through the SME instrument)