MindSpaces | MindSpaces - Art-driven adaptive outdoors and indoors design

Summary
MindSpaces aims to create a novel approach to urban and architectural design by generating 3D-VR immersive and emotion-adaptive ‘neuro-environments’ that will help in designing emotionally-relevant urban spaces. The emotional aspects of an environment will be captured through the use of mobile EEG (Elecroencephalography) headsets, wearable bracelets/watches, and other physiological sensors that will be embedded with a VR-headset, so as to allow capturing the neuro-feedback of a VR-experience. The neuro-feedback will allow the virtual space to be adapted accordingly, resulting in an emotion-adaptive space. The ‘neuro-environments’ will be used at two levels of granularity. At the first level, artists and creatives will experience the ‘neuro-environments’ with the intention to improve the emotional-relevance of the urban space through the neuro-feedback of individuals, that have very-well developed the perception of aesthetics in what refers to symmetry and harmony but also to unconventional thinking leading to unexpected solutions. At the second level, the ‘neuro-environments’ will be experienced by the potential occupants of the urban space, so as to improve the emotional-relevance of this space through the neuro-feedback of individuals that have developed through experience the perception of space usability, comfort and functionality. This will allow MindSpaces to combine the transversal competencies and unconventional thinking of Artists, with the empirical and pragmatic perception of actual occupants, so as to drive the development of unconventional and unexpected solutions in the design of urban spaces.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/825079
Start date: 01-01-2019
End date: 30-06-2022
Total budget - Public funding: 4 182 624,00 Euro - 3 999 499,00 Euro
Cordis data

Original description

MindSpaces aims to create a novel approach to urban and architectural design by generating 3D-VR immersive and emotion-adaptive ‘neuro-environments’ that will help in designing emotionally-relevant urban spaces. The emotional aspects of an environment will be captured through the use of mobile EEG (Elecroencephalography) headsets, wearable bracelets/watches, and other physiological sensors that will be embedded with a VR-headset, so as to allow capturing the neuro-feedback of a VR-experience. The neuro-feedback will allow the virtual space to be adapted accordingly, resulting in an emotion-adaptive space. The ‘neuro-environments’ will be used at two levels of granularity. At the first level, artists and creatives will experience the ‘neuro-environments’ with the intention to improve the emotional-relevance of the urban space through the neuro-feedback of individuals, that have very-well developed the perception of aesthetics in what refers to symmetry and harmony but also to unconventional thinking leading to unexpected solutions. At the second level, the ‘neuro-environments’ will be experienced by the potential occupants of the urban space, so as to improve the emotional-relevance of this space through the neuro-feedback of individuals that have developed through experience the perception of space usability, comfort and functionality. This will allow MindSpaces to combine the transversal competencies and unconventional thinking of Artists, with the empirical and pragmatic perception of actual occupants, so as to drive the development of unconventional and unexpected solutions in the design of urban spaces.

Status

CLOSED

Call topic

ICT-32-2018

Update Date

27-10-2022
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Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
H2020-EU.2.1.1.0. INDUSTRIAL LEADERSHIP - ICT - Cross-cutting calls
H2020-ICT-2018-2
ICT-32-2018 STARTS – The Arts stimulating innovation