Summary
BRIDGES aims to support and boost the pan-European interactive technologies industry and contribute to “bridging” the gap between interactive technologies and industry, through the development of a holistic solution for (remote and co-located) group interactions in room-scale immersive mixed reality (or eXtended Reality - XR) environments that blend the physical and virtual space. The BRIDGES solution is based on an existing Immersive DeckⓇ platform, which will be further enhanced and developed into a turn-key product with widespread applicability that may act as a stimulus for the uptake of interactive technologies by industry.
BRIDGES will focus on the areas of training and informal learning, culture, and entertainment, as it is widely recognized that immersive XR is an extremely promising tool for the enhancement of the user’s experience in these areas, and an optimal medium for achieving enhanced performance, engagement, a high level of effectiveness, and the transfer of skills and knowledge into the real world. To ensure widespread uptake, we will carry out extensive and comprehensive studies to validate the proposed solution in the real world settings of two major international airports in Germany and Greece for training firefighters and first responders, and in a highly visited informal educational and cultural center/museum in Greece, for enhancing the learning and recreational experience of visitors. The extensive validation effort undertaken by BRIDGES is expected to lead to the short-term commercial deployment of the BRIDGES end-results in the specific domains addressed by the project pilots, but also to provide replicability recommendations and scale-up guidelines for deploying the resulting XR platform in other industrial and entertainment domains, in the longer term.
BRIDGES will focus on the areas of training and informal learning, culture, and entertainment, as it is widely recognized that immersive XR is an extremely promising tool for the enhancement of the user’s experience in these areas, and an optimal medium for achieving enhanced performance, engagement, a high level of effectiveness, and the transfer of skills and knowledge into the real world. To ensure widespread uptake, we will carry out extensive and comprehensive studies to validate the proposed solution in the real world settings of two major international airports in Germany and Greece for training firefighters and first responders, and in a highly visited informal educational and cultural center/museum in Greece, for enhancing the learning and recreational experience of visitors. The extensive validation effort undertaken by BRIDGES is expected to lead to the short-term commercial deployment of the BRIDGES end-results in the specific domains addressed by the project pilots, but also to provide replicability recommendations and scale-up guidelines for deploying the resulting XR platform in other industrial and entertainment domains, in the longer term.
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More information & hyperlinks
Web resources: | https://cordis.europa.eu/project/id/952043 |
Start date: | 01-10-2020 |
End date: | 31-03-2023 |
Total budget - Public funding: | 2 549 218,00 Euro - 2 018 631,00 Euro |
Cordis data
Original description
BRIDGES aims to support and boost the pan-European interactive technologies industry and contribute to “bridging” the gap between interactive technologies and industry, through the development of a holistic solution for (remote and co-located) group interactions in room-scale immersive mixed reality (or eXtended Reality - XR) environments that blend the physical and virtual space. The BRIDGES solution is based on an existing Immersive DeckⓇ platform, which will be further enhanced and developed into a turn-key product with widespread applicability that may act as a stimulus for the uptake of interactive technologies by industry.BRIDGES will focus on the areas of training and informal learning, culture, and entertainment, as it is widely recognized that immersive XR is an extremely promising tool for the enhancement of the user’s experience in these areas, and an optimal medium for achieving enhanced performance, engagement, a high level of effectiveness, and the transfer of skills and knowledge into the real world. To ensure widespread uptake, we will carry out extensive and comprehensive studies to validate the proposed solution in the real world settings of two major international airports in Germany and Greece for training firefighters and first responders, and in a highly visited informal educational and cultural center/museum in Greece, for enhancing the learning and recreational experience of visitors. The extensive validation effort undertaken by BRIDGES is expected to lead to the short-term commercial deployment of the BRIDGES end-results in the specific domains addressed by the project pilots, but also to provide replicability recommendations and scale-up guidelines for deploying the resulting XR platform in other industrial and entertainment domains, in the longer term.
Status
CLOSEDCall topic
ICT-55-2020Update Date
27-10-2022
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