eTryOn | Virtual try-ons of garments enabling novel human fashion interactions

Summary
The primary objective of eTryOn is to revolutionize the interaction between users (i.e. fashion designers and consumers) and fashion items, by researching and developing technologies that allow virtual tryons of garments. In this direction, the main research, innovation and technological endeavours of eTryOn are to develop technology for: a) generating personal photorealistic 3D avatars of the user, b) automatically simulating the interaction between 3D user avatars and digital garments (i.e. size fitting and visualization of interactions during body movements), and c) extracting fashion insights from user preference data and generating fashion recommendations. By combining the high-quality experience offered by photorealistic personal avatars, their natural interaction with virtual garments, and the accurate fashion insights/recommendations with the use of interactive technologies like Virtual/Augmented reality, eTryOn provides future interactive solutions for Human Fashion Interaction. More specifically, three interactive solutions will be developed: i) Creative fashion app: a VR application targeting fashion designers, facilitating them throughout the creative process of garment design by offering realistic fitting of the digital garments on photorealistic 3D avatars, ii) Social fashion app: a mobile application for social media users (e.g. influencers), allowing them to virtually change their outfit in an image/video by selecting from a pool of digital garments and then upload it to social media, and iii) ecommerce fashion app: a mobile-based AR magic mirror enabling virtual tryons of garments during online shopping that aims to recreate at home the experience of buying clothes from a physical store.
Unfold all
/
Fold all
More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/951908
Start date: 01-10-2020
End date: 31-12-2022
Total budget - Public funding: 2 492 625,00 Euro - 1 930 837,00 Euro
Cordis data

Original description

The primary objective of eTryOn is to revolutionize the interaction between users (i.e. fashion designers and consumers) and fashion items, by researching and developing technologies that allow virtual tryons of garments. In this direction, the main research, innovation and technological endeavours of eTryOn are to develop technology for: a) generating personal photorealistic 3D avatars of the user, b) automatically simulating the interaction between 3D user avatars and digital garments (i.e. size fitting and visualization of interactions during body movements), and c) extracting fashion insights from user preference data and generating fashion recommendations. By combining the high-quality experience offered by photorealistic personal avatars, their natural interaction with virtual garments, and the accurate fashion insights/recommendations with the use of interactive technologies like Virtual/Augmented reality, eTryOn provides future interactive solutions for Human Fashion Interaction. More specifically, three interactive solutions will be developed: i) Creative fashion app: a VR application targeting fashion designers, facilitating them throughout the creative process of garment design by offering realistic fitting of the digital garments on photorealistic 3D avatars, ii) Social fashion app: a mobile application for social media users (e.g. influencers), allowing them to virtually change their outfit in an image/video by selecting from a pool of digital garments and then upload it to social media, and iii) ecommerce fashion app: a mobile-based AR magic mirror enabling virtual tryons of garments during online shopping that aims to recreate at home the experience of buying clothes from a physical store.

Status

CLOSED

Call topic

ICT-55-2020

Update Date

27-10-2022
Images
No images available.
Geographical location(s)
Structured mapping
Unfold all
/
Fold all
Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
H2020-EU.2.1.1.0. INDUSTRIAL LEADERSHIP - ICT - Cross-cutting calls
H2020-ICT-2019-3
ICT-55-2020 Interactive Technologies