Summary
“Q-Tales” is a Collaboration Ecosystem, specifically designed to serve the needs of the European Children e-book industry, where European Creative SMEs, Experts and Parents, co-create new or transform existing Children Literature into high quality e-books & Apps using innovative ICT solutions provided by European ICT SMEs along with a Curation Framework provided by European Academic experts in the field of Pedagogy, Children Psychology and evolutionary Psychology. The specific objectives of the project are summarized below:
• Objective 1: Build the Q-Tales Collaboration Platform and respective ecosystem, including Gamification Aspects, where European self-publishers, authors, illustrators, voice actors, animators and other related SMEs & professionals will find & submit industry news, communicate, offer & receive services and collaborate.
• Objective 2: Develop the Q-Tales Authoring Tool, featuring an easy-to-use interface with powerful and sophisticated authoring features which will be used to create the Q-Tales e-books and apps, incorporating the Q-Tales Ontology and utilizing gamification techniques.
• Objective 3: Launch the Q-Tales Store where the authored e-books and apps will be offered worldwide.
• Objective 4: Define the Technical and Pedagogical Q-Tales Curation Frameworks, in order to ensure that every single item sold is, technically perfect and better connected with current academic developments in the fields of child / evolutionary psychology while offering a scent of “Europeanness”, whilst incorporating nation- and country-specific literacy cultural and linguistic elements.
• Objective 5: Develop a new breed of in-app analytics services.
• Objective 6: Identify & Connect with established European Children Literature Content Providers and Sources.
• Objective 7: Establish Q-Tales as a Brand Name with European Publishing Industry.
• Objective 8: Introduce the Q-Tales Awards as an annual creativity competition.
• Objective 1: Build the Q-Tales Collaboration Platform and respective ecosystem, including Gamification Aspects, where European self-publishers, authors, illustrators, voice actors, animators and other related SMEs & professionals will find & submit industry news, communicate, offer & receive services and collaborate.
• Objective 2: Develop the Q-Tales Authoring Tool, featuring an easy-to-use interface with powerful and sophisticated authoring features which will be used to create the Q-Tales e-books and apps, incorporating the Q-Tales Ontology and utilizing gamification techniques.
• Objective 3: Launch the Q-Tales Store where the authored e-books and apps will be offered worldwide.
• Objective 4: Define the Technical and Pedagogical Q-Tales Curation Frameworks, in order to ensure that every single item sold is, technically perfect and better connected with current academic developments in the fields of child / evolutionary psychology while offering a scent of “Europeanness”, whilst incorporating nation- and country-specific literacy cultural and linguistic elements.
• Objective 5: Develop a new breed of in-app analytics services.
• Objective 6: Identify & Connect with established European Children Literature Content Providers and Sources.
• Objective 7: Establish Q-Tales as a Brand Name with European Publishing Industry.
• Objective 8: Introduce the Q-Tales Awards as an annual creativity competition.
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More information & hyperlinks
Web resources: | https://cordis.europa.eu/project/id/645588 |
Start date: | 01-01-2015 |
End date: | 30-06-2016 |
Total budget - Public funding: | 1 273 526,60 Euro - 986 193,00 Euro |
Cordis data
Original description
“Q-Tales” is a Collaboration Ecosystem, specifically designed to serve the needs of the European Children e-book industry, where European Creative SMEs, Experts and Parents, co-create new or transform existing Children Literature into high quality e-books & Apps using innovative ICT solutions provided by European ICT SMEs along with a Curation Framework provided by European Academic experts in the field of Pedagogy, Children Psychology and evolutionary Psychology. The specific objectives of the project are summarized below:• Objective 1: Build the Q-Tales Collaboration Platform and respective ecosystem, including Gamification Aspects, where European self-publishers, authors, illustrators, voice actors, animators and other related SMEs & professionals will find & submit industry news, communicate, offer & receive services and collaborate.
• Objective 2: Develop the Q-Tales Authoring Tool, featuring an easy-to-use interface with powerful and sophisticated authoring features which will be used to create the Q-Tales e-books and apps, incorporating the Q-Tales Ontology and utilizing gamification techniques.
• Objective 3: Launch the Q-Tales Store where the authored e-books and apps will be offered worldwide.
• Objective 4: Define the Technical and Pedagogical Q-Tales Curation Frameworks, in order to ensure that every single item sold is, technically perfect and better connected with current academic developments in the fields of child / evolutionary psychology while offering a scent of “Europeanness”, whilst incorporating nation- and country-specific literacy cultural and linguistic elements.
• Objective 5: Develop a new breed of in-app analytics services.
• Objective 6: Identify & Connect with established European Children Literature Content Providers and Sources.
• Objective 7: Establish Q-Tales as a Brand Name with European Publishing Industry.
• Objective 8: Introduce the Q-Tales Awards as an annual creativity competition.
Status
CLOSEDCall topic
ICT-18-2014Update Date
27-10-2022
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H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)