TRANSLITERACY | Exploiting transmedia skills and informal learning strategies to improve formal education

Summary
The aims of the TRANSLITERACY project are to understand how teenagers are learning outside the school and to introduce those experiences into it. The ethnographic identification and analysis of the (trans)media skills will be at the centre of the research program. Once identified the informal learning strategies applied by young people outside the formal institutions, the team will translate them into a series of proposals to be implemented into the schools.

The TRANSLITERACY Project will involve an interdisciplinary group of 25 senior and junior researchers with sound experience in fields such as media literacy, transmedia storytelling, user-generated contents and participatory culture, ludology, traditional and virtual ethnography, pedagogy and innovation in education. The research will focus on the following set of skills:

• Problem-solving strategies developed by teens in video gaming (Videogame literacy)
• Content creation, production and sharing strategies developed by teens in fan fiction (Participatory culture literacy).
• Content creation, production and sharing strategies developed by teens in social media (Web / social networks literacy).

The research will focus on 12-18 years old teens, an age characterized by a short but intensive experience in the use of new media and digital technologies. The fieldwork –based on surveys, interviews, focus groups, participant observation, and online activities analysis- will be simultaneously developed in 9 countries: Australia, Colombia, Finland, Italy, Mexico, Portugal, Spain, United Kingdom, and Uruguay. The duration of the research will be 3 years.

After mapping the transmedia practices and informal learning strategies the team will produce an open and customizable Teacher’s Kit based on the outputs of the research. The kit will propose learning strategies and activities to be developed with students into the schools.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/645238
Start date: 01-04-2015
End date: 31-03-2018
Total budget - Public funding: 1 066 492,50 Euro - 1 066 489,00 Euro
Cordis data

Original description

The aims of the TRANSLITERACY project are to understand how teenagers are learning outside the school and to introduce those experiences into it. The ethnographic identification and analysis of the (trans)media skills will be at the centre of the research program. Once identified the informal learning strategies applied by young people outside the formal institutions, the team will translate them into a series of proposals to be implemented into the schools.

The TRANSLITERACY Project will involve an interdisciplinary group of 25 senior and junior researchers with sound experience in fields such as media literacy, transmedia storytelling, user-generated contents and participatory culture, ludology, traditional and virtual ethnography, pedagogy and innovation in education. The research will focus on the following set of skills:

• Problem-solving strategies developed by teens in video gaming (Videogame literacy)
• Content creation, production and sharing strategies developed by teens in fan fiction (Participatory culture literacy).
• Content creation, production and sharing strategies developed by teens in social media (Web / social networks literacy).

The research will focus on 12-18 years old teens, an age characterized by a short but intensive experience in the use of new media and digital technologies. The fieldwork –based on surveys, interviews, focus groups, participant observation, and online activities analysis- will be simultaneously developed in 9 countries: Australia, Colombia, Finland, Italy, Mexico, Portugal, Spain, United Kingdom, and Uruguay. The duration of the research will be 3 years.

After mapping the transmedia practices and informal learning strategies the team will produce an open and customizable Teacher’s Kit based on the outputs of the research. The kit will propose learning strategies and activities to be developed with students into the schools.

Status

CLOSED

Call topic

ICT-31-2014

Update Date

27-10-2022
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Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies
H2020-EU.2.1.1. INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
H2020-EU.2.1.1.0. INDUSTRIAL LEADERSHIP - ICT - Cross-cutting calls
H2020-ICT-2014-1
ICT-31-2014 Human-centric Digital Age