Summary
The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometrical concepts.
In particular weDRAW:
- will provide the elements to the teacher to determine which is the best modality (visual, audio or haptic) to teach each specific concepts to the students;
- will provide the technology to exploit the best sensory signal;
- will permit to teach different concepts together. This will be possible by using a multisensory approach, that will open a new teaching/learning channel, personalized for each student, based on multisensory interactive technology (i.e., audio, tactile, motor and visual), including a serious game platform.
- will show that it is possible to learn arithmetical concepts from multisensory rhythm exploration and music and geometrical concepts from body movement and multisensory drawing.
- will permit a “deeper learning of Science and Mathematics combined with Arts” improving creative capacities of learners.
Besides application to typical children, a major goal and output of this project consists of applying the proposed multisensory approach and technologies to two specific populations: visually impaired and dyslexic children. In particular, dyslexic children have problems with rhythm, whereas visually impaired children have problems with space and geometry. With weDRAW we expect to improve the spatial and temporal impairments of these two groups of children braking down social barriers.
In particular weDRAW:
- will provide the elements to the teacher to determine which is the best modality (visual, audio or haptic) to teach each specific concepts to the students;
- will provide the technology to exploit the best sensory signal;
- will permit to teach different concepts together. This will be possible by using a multisensory approach, that will open a new teaching/learning channel, personalized for each student, based on multisensory interactive technology (i.e., audio, tactile, motor and visual), including a serious game platform.
- will show that it is possible to learn arithmetical concepts from multisensory rhythm exploration and music and geometrical concepts from body movement and multisensory drawing.
- will permit a “deeper learning of Science and Mathematics combined with Arts” improving creative capacities of learners.
Besides application to typical children, a major goal and output of this project consists of applying the proposed multisensory approach and technologies to two specific populations: visually impaired and dyslexic children. In particular, dyslexic children have problems with rhythm, whereas visually impaired children have problems with space and geometry. With weDRAW we expect to improve the spatial and temporal impairments of these two groups of children braking down social barriers.
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More information & hyperlinks
Web resources: | https://cordis.europa.eu/project/id/732391 |
Start date: | 01-01-2017 |
End date: | 31-12-2018 |
Total budget - Public funding: | 2 454 616,25 Euro - 2 454 616,00 Euro |
Cordis data
Original description
The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometrical concepts.In particular weDRAW:
- will provide the elements to the teacher to determine which is the best modality (visual, audio or haptic) to teach each specific concepts to the students;
- will provide the technology to exploit the best sensory signal;
- will permit to teach different concepts together. This will be possible by using a multisensory approach, that will open a new teaching/learning channel, personalized for each student, based on multisensory interactive technology (i.e., audio, tactile, motor and visual), including a serious game platform.
- will show that it is possible to learn arithmetical concepts from multisensory rhythm exploration and music and geometrical concepts from body movement and multisensory drawing.
- will permit a “deeper learning of Science and Mathematics combined with Arts” improving creative capacities of learners.
Besides application to typical children, a major goal and output of this project consists of applying the proposed multisensory approach and technologies to two specific populations: visually impaired and dyslexic children. In particular, dyslexic children have problems with rhythm, whereas visually impaired children have problems with space and geometry. With weDRAW we expect to improve the spatial and temporal impairments of these two groups of children braking down social barriers.
Status
CLOSEDCall topic
ICT-22-2016Update Date
27-10-2022
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