Implementation of R8: Digital Learning Materials

Summary
R+OTHER Format The digital learning materials will be delivered according to the standards defined in Task 7.2 for the materials of the project and will be available in the following languages: English, Polish, Spanish and Greek. Short description This deliverable will contain several open educational resources for teaching STEM subjects and fostering a better understanding of waste-generation prevention actions. In particular: ● digital project scenarios ● mobile location-based games Objectives The aim of the educational units is to make possible a bottom up strategy in which citizen and scholars are the main actors. The deliverable should make possible their education as well as the paths and methods for transmitting all the acquired knowledge to other societal layers. Content and methodology Deliverable 4.4 will include different types of educational resources that will follow the general motto of ecology and the prevention of waste generation. In particular: ● digital project scenarios with the project idea, plan, outcome, and a description of all the steps to complete the project - minimum 6 projects. Projects will be delivered at Milestone 3 ● mobile location-based games, which can be played using mobile devices and tailored to the particularities of the school areas in the two pilot cities of Spain and Greece - minimum 4 games. Games will be delivered at Milestone 3. All these resources will be accessible from the web page of the project as well as in relevant public repositories for teaching materials. Finally, the methodology followed to build the digital systems will be based on the Inquiry Based Learning and the 5E approach: engage, explore, explain, elaborate, evaluate. Targets All the actors involved in the Circular Economy concept and in the minimum, Public Authorities, Citizen, Industry and Scholars. Tasks involved All task in WP1, T2.4-T2.5 and T4.1 Relation with other deliverables D1.1-D1.3, D2.7-D2.10. and D4.1.