Implementation of the R10: Eco-design game

Summary
R + Other Dissemination level: PP - Partially Public Format The Eco-Design Game will be delivered as a web app in the following languages: English, Danish, Greek, Italian, Spanish and Portuguese. Short description The following games will be delivered as playable prototypes. ● Sorting game: A small 2D single-player skills-based game with a number of levels, where the participant will win only by acquiring abilities for waste sorting. ● Eco-design game: A small 2D single-player online puzzle game where the player wins the game by combining elements and making new eco-designs. ● Planning game: A small 2D real-time single-player planning game, where the player gains points by understanding and optimizing the underlying waste system. ● Virtual city game: A 2D online real time multiplayer virtual city strategy game, where the player gains points by developing your city and taking into account circular economy principles. Objectives Develop the serious game R10: Eco-Design Game Content and methodology The Eco-Design Game will be built based on the specifications set out in the Pilots Planning Documentation (Deliverable D1.1) following an AGILE methodology. This game will be delivered as a WebGL game that can be played from the project's web site in modern browsers (FireFox, Google Chrome, Microsoft Edge and Internet Explorer 11). Finally, this deliberable will be at the following stages: ● Alpha: first rough prototype of the core gameplay. This should be completed at Month 12. ● Beta: Prototype that is featured completed with some preliminar content. This should be made at Milestone 2. ● Final: Final complete version of the prototype for the final pilot. This should be made by Milestone 3. Targets Consortium Partners, Schools and Universities, General public, Academia, Local authorities, Waste managers. Tasks involved All task in WP1 and WP2, and Tasks 4.1-T4.3 Relation with other deliverables D1.1-D1.3, D2.1, D.2.5, D.2.7, D2.9 D4.2, D4.3, D4.4.