Summary
This deliverable describes the initial version of TCBL knowledge spaces. It comes with a requirements analysis that covers the needs of the other work packages together with the most common and necessary ICT requirements of the stakeholders, associates, labs and consortium members. The deliverable features as well a first outline of the distributes architecture for TCBL knowledge spaces, together with concise de-scriptions of the main software systems and interfaces to third party services like e.g. LinkedIn or Face-book. D1.1 illustrates as well the planned steps for setting up, configuring and populating the TCBL Knowledge Spaces.
The second section of D1.1 describes the requirements analysis for the gamification framework and the gamification needs in TCBL. It comes with an analysis of interesting social gaming features and principles. The section details how the gamification methodology will be chosen, put together, implemented and validated and comes with a first gamification approach to be implemented.
The third section of D1.1 is about AR tracking and experience extraction. A technology readiness analysis identifies current trends in experience capturing and sharing (with market size and market penetration prognosis). As well, requirements for experience capturing and sharing tools are identified, including the integration with TCBL knowledge spaces.
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