Report on methods to change energy-related behaviour and health risk

Summary
This report will consist of two parts. A first part will contain a theory- and evidence-based description of physical exercises that can be performed to increase moderate-to-vigorous physical activity in a gaming context. This list will also be validated via field testing in WP6. A second part will contain an overview of theory- and evidence-based methods that are needed to change sedentary behaviour and physical activity, and how these fit within the motivational context needed for a game.