Periodic Reporting for period 4 - PLUG-N-HARVEST (PLUG-N-play passive and active multi-modal energy HARVESTing systems, circular economy by design, with high replicability for Self-sufficient Districts Near-Zero Buildings)

Summary
PROBLEM/ISSUE BEING ADDRESSEDAffordable and attractive-to-the-end-user renovation. Enable deep renovation without requiring “expensive” as well as disruptive retrofitting activities. Enable the “easy” installation/de-installation of new energy efficiency technologies...
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