SUN | Social and hUman ceNtered XR

Summary
The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.
We will address the following limitations:
● Lack of solutions to develop scalable and cost-effective new XR applications;
● Lack of convincing solutions for mixing of the virtual and physical environment;
● Lack of plausible and convincing human interaction interfaces in XR;
● Barriers due to resource limitations of end-user devices;
We will develop solutions to surpass current limitations, including:
● Development of scalable solutions to obtain plausible and convincing virtual copies of physical objects and environments;
● Development of solutions for a seamless and convincing interaction between the physical and the virtual world;
● Development of wearable sensors and haptic interfaces for convincing and natural interaction with the virtual environment;
● Development of artificial intelligence-based solutions to address current computing, memory, and network limitations of wearable devices;
The developed solution will be demonstrated in three real-life scenarios:
1 XR for rehabilitation after accidents or diseases.
2 XR in the industry to increase safety and improve social interaction among workers.
3 XR to remove interaction barriers for persons with disabilities.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/101092612
Start date: 01-12-2022
End date: 30-11-2025
Total budget - Public funding: 7 482 542,50 Euro - 7 482 542,00 Euro
Cordis data

Original description

The Social and hUman ceNtered XR (SUN) project aims at investigating and developing extended reality (XR) solutions that integrate the physical and the virtual world in a convincing way, from a human and social perspective. The virtual world will be a means to augment the physical world with new opportunities for social and human interaction.
We will address the following limitations:
● Lack of solutions to develop scalable and cost-effective new XR applications;
● Lack of convincing solutions for mixing of the virtual and physical environment;
● Lack of plausible and convincing human interaction interfaces in XR;
● Barriers due to resource limitations of end-user devices;
We will develop solutions to surpass current limitations, including:
● Development of scalable solutions to obtain plausible and convincing virtual copies of physical objects and environments;
● Development of solutions for a seamless and convincing interaction between the physical and the virtual world;
● Development of wearable sensors and haptic interfaces for convincing and natural interaction with the virtual environment;
● Development of artificial intelligence-based solutions to address current computing, memory, and network limitations of wearable devices;
The developed solution will be demonstrated in three real-life scenarios:
1 XR for rehabilitation after accidents or diseases.
2 XR in the industry to increase safety and improve social interaction among workers.
3 XR to remove interaction barriers for persons with disabilities.

Status

SIGNED

Call topic

HORIZON-CL4-2022-HUMAN-01-14

Update Date

09-02-2023
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Horizon Europe
HORIZON.2 Global Challenges and European Industrial Competitiveness
HORIZON.2.4 Digital, Industry and Space
HORIZON.2.4.6 Next Generation Internet
HORIZON-CL4-2022-HUMAN-01
HORIZON-CL4-2022-HUMAN-01-14 eXtended Reality Technologies (RIA)